Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Only the toughest of armorers are worthy of greatest armors, that are forged in burning pits of daemonic homeworld. It is said, that if they were commanded to, they could easily withstand the avalanche without stepping back.
Vorherige Stufe: | Doom Guard |
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Nächste Stufe: | |
Kosten: | 80 |
LP: | 63 |
Bewegungskosten: | 4 |
EP: | 100 |
Level: | 3 |
Tag-/Nachteinfluss: | lichtscheu |
ID | EOA Chaos Elite Armorer |
Fertigkeiten: | Unerschütterlich |
None Klinge | 9 - 4 Nahkampf | ||
None Wucht | 20 - 1 Nahkampf | verlangsamen |
Resistenzen: | |
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Klinge | 50% |
Stich | 40% |
Wucht | 10% |
Feuer | -10% |
Kälte | 10% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 99 | 60% |
Burg | 1 | 50% |
Dorf | 1 | 60% |
Flachland | 1 | 30% |
Gefroren | 4 | 20% |
Höhle | 2 | 40% |
Hügel | 3 | 50% |
Küstennahes Riff | 3 | 20% |
Pilzhain | 2 | 40% |
Sand | 2 | 20% |
Seichtes Wasser | 4 | 10% |
Sumpf | 4 | 10% |
Tiefes Wasser | 99 | 20% |
Unbegehbar | 99 | 20% |
Unpassierbar | 99 | 40% |
Wald | 2 | 40% |